Optional Rules for Classic Games
Here are some optional rules that you may want to adopt in a more basic type campaign (which I find more fun). When deciding on a rule, go for whatever is more fun or will make a better story-line in...
View ArticleThe Wizard’s Codex
Originally published by February 2001, the Wizard’s Codex contains a collection of custom spells created by authors at Heroes Only. All of these spells have been used and tested within the gaming...
View ArticleAbout Hollow World Creatures
Bugbears: Bugbears are very proud of being bugbears. They hold honor over anything else. Dying honorably is the best thing that could happen.Gnomes: Gnomes are insane little creatures. They talk so...
View ArticleThe Isle of Dread
by BAHUMUTH Duch Year: 982 The huge saber crashed against the center of the iron sword, throwing its holder back a few steps, and then again in an overhand strike. The tall, plate-mailed knight brought...
View ArticleMystic Weapons
Nunchucku – 1d6 – (F,C,T,E,D,H,My) Small, 2-handed weapon that doesn’t lose initiative. Can be used to give +1 in wrestling for choking. Tetsubo – 1d8 – (F,C,E,D,My,Dr) – Large, 2-handed weapon that...
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